

If the roll is odd, you get younger (minimum 1 year old). Your age changes by a number of years equal to the roll. You regain hit points equal to the sum of the necrotic damage dealt. Maximize the damage of the next damaging spell you cast within the next minute.Įach creature within 30 feet of you takes 1d10 necrotic damage. You can take one additional action immediately. You are transported to the Astral Plane until the end of your next turn, after which time you return to the space you previously occupied or the nearest unoccupied space if that space is occupied.

Illusory butterflies and flower petals flutter in the air within 10 feet of you for the next minute. You teleport up to 60 feet to an unoccupied space of your choice that you can see. If you fail the saving throw, you turn into a sheep for the spell’s duration. Any creature that ends its turn within 5 feet of you is blinded until the end of its next turn.įor the next minute, all your spells with a casting time of 1 action have a casting time of 1 bonus action. You glow with bright light in a 30-foot radius for the next minute. During that time, you have advantage on Wisdom (Perception) checks that rely on sight. A Remove Curse spell can end this effect.Ī random creature within 60 feet of you becomes poisoned for 1d4 hours.Īn eye appears on your forehead for the next minute. You gain resistance to all damage for the next minute. The invisibility ends on a creature when it attacks or casts a spell.Ĭreatures have disadvantage on saving throws against the next spell you cast in the next minute that involves a saving throw. You are frightened by the nearest creature until the end of your next turn.Įach creature within 30 feet of you becomes invisible for the next minute. You grow a long beard made of feathers that remains until you sneeze, at which point the feathers explode out from your face. Up to three creatures you choose within 30 feet of you take 4d10 lightning damage. If the roll is even, you grow.įor the next minute, you must shout when you speak.įor the next minute, you regain 5 hit points at the start of each of your turns. Your height changes by a number of inches equal to the roll. You regain your lowest-level expended spell slot. You cast Magic Missile as a 5th-level spell.

You cast Fireball as a 3rd-level spell centered on yourself.įor the next minute, any flammable object you touch that isn’t being worn or carried by another creature bursts into flame. Your hair falls out but grows back within 24 hours. You are immune to being intoxicated by alcohol for the next 5d6 days.Ī modron chosen and controlled by the DM appears in an unoccupied space within 5 feet of you, then disappears I minute later. Roll on this table at the start of each of your turns for the next minute, ignoring this result on subsequent rolls.Ī spectral shield hovers near you for the next minute, granting you a +2 bonus to AC and immunity to Magic Missile.įor the next minute, you can see any invisible creature if you have line of sight to it.
